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Javascript 2022-01-22 04:41:09
react-hook-form
import React from 'react'; import { useForm } from 'react-hook-form'; function App() { const { register, handleSubmit, errors } = useForm(); // initialize the hook const onSubmit = (data) => { console.log(data); }; return ( <form o... Add solution -
C# 2021-12-23 17:16:13
if we control the player with mouse in unity will it work in mobile
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Movement : MonoBehaviour { //variables public float moveSpeed = 300; public GameObject character; private Rigidbody2D characterBody; private float ScreenWid... Add solution -
Other 2021-10-26 21:34:05
godot smooth movement
extends KinematicBody2D const SPEED = 100.0 func _physics_process(delta): var input = Vector2() input.x += float(Input.is_action_pressed('ui_right')) input.x -= float(Input.is_action_pressed('ui_left')) input.y -= float(Input.is_action_pr... Add solution -
CSS 2021-09-29 07:04:05
how to remove input background on select oin css
*:-webkit-autofill, *:-webkit-autofill:hover, *:-webkit-autofill:focus, *:-webkit-autofill:active { /* use animation hack, if you have hard styled input */ transition: all 5000s ease-in-out 0s; transition-property: background-color, color; ... Add solution -
C# 2021-08-31 14:28:01
unity mobile controls
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Movement : MonoBehaviour { //variables public float moveSpeed = 300; public GameObject character; private Rigidbody2D characterBody; private float ScreenWid... Add solution
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