godot smooth movement
extends KinematicBody2D
const SPEED = 100.0
func _physics_process(delta):
var input = Vector2()
input.x += float(Input.is_action_pressed('ui_right'))
input.x -= float(Input.is_action_pressed('ui_left'))
input.y -= float(Input.is_action_pressed('ui_up'))
input.y += float(Input.is_action_pressed('ui_down'))
if input.length() != 0:
input = input.normalized()
move_and_collide(input * SPEED * delta)
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