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C# 2022-02-18 02:25:32
ScriptableObject
using UnityEngine; using System.Collections; [CreateAssetMenu(fileName = "Data", menuName = "Inventory/List", order = 1)] public class MyScriptableObjectClass : ScriptableObject { public string objectName = "New MyScriptableO... Add solution -
C# 2022-02-02 00:25:31
unity editor script fill a scriptableobject serialized field
string myAudioClipPath = "Assets/myAudioClip.mp3"; MyScriptableObject asset = MyScriptableObject.CreateInstance<MyScriptableObject>(); asset.myAudioClip = AssetDatabase.LoadAssetAtPath<AudioClip>(myAudioClipPath); Add solution -
C# 2021-11-17 07:58:14
unity find all scriptable objects of a type
public static T[] GetAllInstances<T>() where T : ScriptableObject { string[] guids = AssetDatabase.FindAssets("t:"+ typeof(T).Name); //FindAssets uses tags check documentation for more info T[] a = new T[guids.Leng... Add solution -
C# 2021-10-05 01:33:03
unity scriptable object
using UnityEngine; using System.Collections; [CreateAssetMenu(fileName = "Data", menuName = "Inventory/List", order = 1)] public class MyScriptableObjectClass : ScriptableObject { public string objectName = "New MyScriptableO... Add solution -
C# 2021-10-03 09:54:03
unity create scriptableobject asset
using UnityEngine; using System.Collections; [CreateAssetMenu(fileName = "Data", menuName = "Inventory/List", order = 1)] public class MyScriptableObjectClass : ScriptableObject { public string objectName = "New MyScriptableO... Add solution -
C# 2021-09-03 09:40:01
unity scriptable objects
using UnityEngine; using System.Collections; [CreateAssetMenu(fileName = "Data", menuName = "Inventory/List", order = 1)] public class MyScriptableObjectClass : ScriptableObject { public string objectName = "New MyScriptableO... Add solution