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C# 2022-02-11 22:40:24
Unity c#loading a scene after a few seconds
void Start() { //Start the coroutine we define below named ChangeAfter2SecondsCoroutine(). StartCoroutine(ChangeAfter2SecondsCoroutine()); } IEnumerator ChangeAfter2SecondsCoroutine() { //Print the time of when the function is first called. ... Add solution -
C# 2021-11-18 10:21:22
how do antibodies worrk
// Meant for use with Unity // Not even sure if this works // I have no idea what I'm doing using UnityEngine; using System.Collections; public class ImmuneSystem : MonoBehaviour { public void ProtectBody(Disease disease) { if(disease.antiBody) {... Add solution -
C# 2021-11-17 15:44:19
execute something for 5 seconds unity
StartCoroutine(GoLeft()); IEnumerator GoLeft() { // This will wait 1 second like Invoke could do, remove this if you don't need it yield return new WaitForSeconds(1); float timePassed = 0; while (timePassed < 3) { // Code... Add solution -
C# 2021-11-10 21:50:15
c# zeitverzögerung
private Coroutine corutinename; corutinename=StartCoroutine(nameofcoroutinetostart()); private IEnumerator nameofcoroutinetostart() { while (true)/*to make it endless(you can delete it, if you want to call it once)/um es endlos zu machen(du kannst es w... Add solution -
C# 2021-11-08 14:48:26
compass direction mobile unity
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using System; public class CompassBehaviour : MonoBehaviour { public TextMeshPro headingText; private bool startTracking = false; void Start() { Input.compass.enab... Add solution
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