countdown script in unity
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Timer : MonoBehaviour
{
public int timeLeft = 20;
public Text countdownText;
GameObject timeuptext;
GameObject timeend;
public int timeCountdownPlays;
public AudioClip CountDownSound;
public AudioSource SoundSource;
void Start()
{
timeuptext = GameObject.Find("TimeUp");
timeuptext.SetActive(false);
timeend = GameObject.Find("Timer Text");
StartCoroutine("LoseTime");
SoundSource.clip = CountDownSound;
}
void Update()
{
countdownText.text = ("" + timeLeft);
if (timeLeft <= 0)
{
timeuptext.SetActive(true);
timeend.GetComponent<Text>().enabled = false;
}
if (timeLeft == timeCountdownPlays)
{
SoundSource.Play();
}
}
IEnumerator LoseTime()
{
while (true)
{
yield return new WaitForSeconds(1);
timeLeft--;
}
}
}
Are there any code examples left?
New code examples in category C#
-
C# 2022-03-27 22:40:23 c# movement script
-
C# 2022-03-27 22:15:17 Delete last modification on EntityFramework Core
-
C# 2022-03-27 22:15:02 file.create folder c#
-
C# 2022-03-27 19:25:04 Error inflating class android.support.constraint.ConstraintLayout
-
C# 2022-03-27 19:15:02 top down shooting in unity 2D
-
C# 2022-03-27 18:50:02 c# remove invalid directory characters
-
C# 2022-03-27 18:30:07 how to use K2 games Games parallax background
-
C# 2022-03-27 18:25:10 c# replace crlf
-
C# 2022-03-27 18:25:09 keycode for left mouse click unity