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C# 2021-08-30 03:14:01
unity error cs1022
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour{}} private RigidBody2D myRigidBody; private Vector2 change; { // Start is called before the first frame update void Start()... Add solution -
R 2021-08-29 22:16:03
r number of columns or rows of result is not a multiple of vector length
# Error: number of columns [or rows] of result is not a multiple of vector length # Solution: # This warning usually comes up when you're trying to combine multiple # vectors or dataframes of unequal length with cbind or rbind. Watch # out for this beca... Add solution -
C# 2021-08-29 09:49:02
how to offset vector 3 by an angle unity
//Setting up Vector3's for rays Vector3 rayPosition = new Vector3(transform.position.x, headHeight, transform.position.z); Vector3 leftRayRotation = Quaternion.AngleAxis(-fovAngle, transform.up) * transform.forward; Vector3 rightRayRotation = Quaternion.... Add solution -
Other 2021-08-29 09:13:02
"TestPathSync"
bool UNavigationComponent::GeneratePathTo(const FVector& GoalLocation, TSharedPtr<const FNavigationQueryFilter> QueryFilter) { if (GetWorld() == NULL || GetWorld()->GetNavigationSystem() == NULL || GetOuter() == NULL) { return false; } ... Add solution -
C# 2021-08-28 15:38:02
player movement in unity
//Fixed the issues with the previous controller using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraLook : MonoBehaviour { public float minX = -60f; public float maxX = 60f; public float sensitivity; pub... Add solution -
Other 2021-08-28 03:57:02
tweening roblox
local TweenService = game:GetService("TweenService") local part = [Find a part in the workspace] local tweenInfo = TweenInfo.new( Time (Intger) Easing style (Enum.EasingStyle) Easing Direction (Enum.EaseingDirection) Repeat Count (Intger... Add solution