how to destroy clones in unity c#
GameObject cardClone = Instantiate (Cards [i], new Vector3 (xVal, yVal, zVal), transform.rotation) as GameObject; Destroy(cardClone);
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New code examples in category C#
GameObject cardClone = Instantiate (Cards [i], new Vector3 (xVal, yVal, zVal), transform.rotation) as GameObject; Destroy(cardClone);