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Other 2021-10-21 12:29:05
fps godot 3
extends KinematicBody const GRAVITY = -24.8 var vel = Vector3() const MAX_SPEED = 20 const JUMP_SPEED = 18 const ACCEL = 4.5 var dir = Vector3() const DEACCEL= 16 const MAX_SLOPE_ANGLE = 40 var camera var rotation_helper var MOUSE_SENSITIVITY = 0.05 ... Add solution -
Javascript 2021-10-14 15:15:10
How to use Node.js Path
The Node.js path module handle and transform files paths. Use below syntaxt to to import module : var path = require ("path") Node.js Path Methods and examaple 1. normalize(p) It is used to normalize a string path, taking care of '..' ... Add solution -
Python 2021-10-13 18:23:11
normalize data python
>>> from sklearn import preprocessing >>> >>> data = [100, 10, 2, 32, 31, 949] >>> >>> preprocessing.normalize([data]) array([[0.10467389, 0.01046739, 0.00209348, 0.03349564, 0.03244891,0.99335519]]) Add solution -
Other 2021-10-09 22:15:13
matplotlib hover event
x = np.random.rand(15) y = np.random.rand(15) names = np.array(list("ABCDEFGHIJKLMNO")) c = np.random.randint(1,5,size=15) norm = plt.Normalize(1,4) cmap = plt.cm.RdYlGn fig,ax = plt.subplots() sc = plt.scatter(x,y,c=c, s=100, cmap=cmap, norm=... Add solution -
C# 2021-10-07 10:23:02
how to make an player movement in UNITY 2020
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ThirdPersonMovement : MonoBehaviour { //keep in mind that it doesnt have a jump function //and that u need to link to the script a player and a camera. Good... Add solution -
C# 2021-10-06 20:35:03
unity movetowards 2d
/// <summary> /// Move 2D sprite towards target /// </summary> /// <param name="target"></param> /// <param name="movementSpeed"></param> private void Move(Vector3 target, float movementSpeed) { ... Add solution