unity 2d how to move square with keyboard

    public float speed;
 
    void Update ()
    {
        // GetAxisRaw is unsmoothed input -1, 0, 1
        float v = Input.GetAxisRaw("Vertical");
        float h = Input.GetAxisRaw("Horizontal");
 
        // normalize so going diagonally doesn't speed things up
        Vector3 direction = new Vector3(h, v, 0f).normalized;
 
        // translate
        transform.Translate(direction * speed * Time.deltaTime);
    }

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