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Other 2021-09-26 10:00:06
verlet integration code
local apart = game.Workspace.AnchorPart;local ppart = game.Workspace.PlanePart;local previousTime = tick(); function cloth(corner, width, height, length) local points = {}; local constraints = {}; local m = math.sqrt(length^2 + length^2); for y = 0,... Add solution -
Javascript 2021-09-26 09:14:03
Copy content and add url javascript
/* block copy right*/ function addLink() { var body_element = document.getElementsByTagName('body')[0]; var selection; selection = window.getSelection(); var getSelection = selection + ''; var pagelink = "<br /><br />... Add solution -
Javascript 2021-09-25 19:07:04
threejs
import * as THREE from './js/three.module.js'; let camera, scene, renderer; let geometry, material, mesh; init(); function init() { camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 ); camera.position.z = 1; ... Add solution -
Other 2021-09-25 03:52:05
The namespace '<global namespace>' already contains a definition for stackoverflow
public float speed = 10f; private Transform target; private int wavepointIndex = 0; void start() { target = Waypoints.points[0]; } void update() { Vector3 dir = target.position - transform.position; transform.Translate(dir.normalized * speed ... Add solution -
C# 2021-09-22 12:03:02
create ray unity
Ray ray = new Ray(transform.position, transform.forward); Add solution