get random point on navmesh
Vector3 randomDirection = Random.insideUnitSphere * walkRadius;
randomDirection += transform.position;
NavMeshHit hit;
NavMesh.SamplePosition(randomDirection, out hit, walkRadius, 1);
Vector3 finalPosition = hit.position;
4
3
randomDirection += transform.position; NavMeshHit hit; NavMesh.SamplePosition(randomDirection, out hit, walkRadius, 1); Vector3 finalPosition = hit.position;
Thank you!
3
0
4.25
4
Vector3 randomDirection = Random.insideUnitSphere * walkRadius;
Thank you!
4
0
Are there any code examples left?
New code examples in category Other