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Other 2021-11-16 14:46:25
how to add gradient to button in flutter elevated button
RaisedGradientButton( child: Text( 'Button', style: TextStyle(color: Colors.white), ), gradient: LinearGradient( colors: <Color>[Colors.green, Colors.black], ), onPressed: (){ print('button clicked'); } ), Add solution -
Javascript 2021-11-15 22:07:21
how to create dynamic classes in tailwind typescript react
const classes = { wrapper: 'border-2 m-16 p-16 text-center', title: 'text-gray-800 text-xl font-bold', description: (active) => `my-6 ${active ? 'text-red-900 font-medium' : 'text-gray-800'}`, button: 'py-2 px-4 bg-gray-100 border-2 focus:o... Add solution -
Other 2021-11-13 13:20:31
How to fetch pdfs from local storage in flutter
import 'dart:io'; import 'package:flutter/material.dart'; import 'package:flutter/widgets.dart'; import 'package:flutter_file_manager/flutter_file_manager.dart'; import 'package:flutter_full_pdf_viewer/full_pdf_viewer_scaffold.dart'; import 'package:path_... Add solution -
Javascript 2021-11-11 10:05:18
how to prevent the form from getting automatically submitted javascript
//add event.preventDefault() example, function clickHandler(event){ alert("Hey you clicked the submit button"); event.preventDefault(); } //this will prevent the page from getting automatically refreshed after //the submit button is hit. Add solution -
C# 2021-11-11 09:07:10
system.objectdisposedexception: cannot access a disposed object. object name:
Srv_LoginChannelFactory.Close() is where it's being disposed. When you call close you are giving up whatever unmanaged resource you had. Attempting to do something other then inspecting its state or re-opening it results in the "Cannot access a dispo... Add solution -
Go 2021-11-08 10:24:11
flutter draw google map
import 'package:google_maps_flutter/google_maps_flutter.dart'; static const LatLng _center = const LatLng(33.738045, 73.084488); final Set<Marker> _markers = {}; final Set<Polyline>_polyline={}; //add your lat and lng where you wants to draw... Add solution -
C# 2021-11-07 23:17:18
let the plaer draw in unity
// Write black pixels onto the GameObject that is located // by the script. The script is attached to the camera. // Determine where the collider hits and modify the texture at that point. // // Note that the MeshCollider on the GameObject must have Conve... Add solution
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