take photo function in unity

using UnityEngine;
using System.Collections;
using System.IO;

public class WebCamPhotoCamera : MonoBehaviour 
{
    WebCamTexture webCamTexture;

    void Start() 
    {
        webCamTexture = new WebCamTexture();
        GetComponent<Renderer>().material.mainTexture = webCamTexture; //Add Mesh Renderer to the GameObject to which this script is attached to
        webCamTexture.Play();
    }

    IEnumerator TakePhoto()  // Start this Coroutine on some button click
    {

    // NOTE - you almost certainly have to do this here:

     yield return new WaitForEndOfFrame(); 

    // it's a rare case where the Unity doco is pretty clear,
    // http://docs.unity3d.com/ScriptReference/WaitForEndOfFrame.html
    // be sure to scroll down to the SECOND long example on that doco page 

        Texture2D photo = new Texture2D(webCamTexture.width, webCamTexture.height);
        photo.SetPixels(webCamTexture.GetPixels());
        photo.Apply();

        //Encode to a PNG
        byte[] bytes = photo.EncodeToPNG();
        //Write out the PNG. Of course you have to substitute your_path for something sensible
        File.WriteAllBytes(your_path + "photo.png", bytes);
    }
}

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