fslmaths erode

# FSL: fsl dilate or fsl erode: 
# Kernel operations (set BEFORE filtering operation if desired): 
# -kernel 3D : 3x3x3 box centered on target voxel (set as default kernel)
# -kernel 2D : 3x3x1 box centered on target voxel 
# Spatial Filtering operations: 
# N.B. all options apart from -s use the default kernel or that 
# previously specified by -kernel 
# -dilM : Mean Dilation of non-zero voxels 
# -dilD : Modal Dilation of non-zero voxels 
# -dilF : Maximum filtering of all voxels 
# -dilall : Apply -dilM repeatedly until the entire FOV is covered 
# -ero : Erode by zeroing non-zero voxels when zero voxels found in kernel 
# -eroF : Minimum filtering of all voxels 

# dilation example 
# -odt sets the output data type. 
# odt options are char short int float double
fslmaths mask -kernel 3D -dilM mask -odt short

# erosion example
fslmaths mask -kernel 2D -ero mask -odt short

Are there any code examples left?
Made with love
This website uses cookies to make IQCode work for you. By using this site, you agree to our cookie policy

Welcome Back!

Sign up to unlock all of IQCode features:
  • Test your skills and track progress
  • Engage in comprehensive interactive courses
  • Commit to daily skill-enhancing challenges
  • Solve practical, real-world issues
  • Share your insights and learnings
Create an account
Sign in
Recover lost password
Or log in with

Create a Free Account

Sign up to unlock all of IQCode features:
  • Test your skills and track progress
  • Engage in comprehensive interactive courses
  • Commit to daily skill-enhancing challenges
  • Solve practical, real-world issues
  • Share your insights and learnings
Create an account
Sign up
Or sign up with
By signing up, you agree to the Terms and Conditions and Privacy Policy. You also agree to receive product-related marketing emails from IQCode, which you can unsubscribe from at any time.
Creating a new code example
Code snippet title
Source