python pygame
1 # Simple pygame program
2
3 # Import and initialize the pygame library
4 import pygame
5 pygame.init()
6
7 # Set up the drawing window
8 screen = pygame.display.set_mode([500, 500])
9
10 # Run until the user asks to quit
11 running = True
12 while running:
13
14 # Did the user click the window close button?
15 for event in pygame.event.get():
16 if event.type == pygame.QUIT:
17 running = False
18
19 # Fill the background with white
20 screen.fill((255, 255, 255))
21
22 # Draw a solid blue circle in the center
23 pygame.draw.circle(screen, (0, 0, 255), (250, 250), 75)
24
25 # Flip the display
26 pygame.display.flip()
27
28 # Done! Time to quit.
29 pygame.quit()
0
7
python3 -m pip install -U pygame --user
Thank you!
7
0
4
10
# Be sure to install pygame via pip
import pygame
import sys
# initialize it
pygame.init()
# configurations
frames_per_second = 30
window_height = 600
window_width = 400
# colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
BLUE = (0, 0, 255)
# creating window
display = pygame.display.set_mode((window_width, window_height))
# creating our frame regulator
clock = pygame.time.Clock()
# forever loop
while True:
# frame clock ticking
clock.tick(frames_per_second)
# frame Drawing
display.fill(WHITE)
# event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
Thank you!
10
0
3.83
6
# Pygame boiler plate
# Should have a red square on screen if run
# pip3 install pygame
import pygame
screen = pygame.display.set_mode((1280, 720))
running = True
while running:
screen.fill((0, 0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.draw.rect(screen, (255, 0, 0), ((10, 10), (50, 50)))
pygame.display.update()
pygame.quit()
Thank you!
6
0
3.86
7
pip install pygame
And import the library.
import pygame
Thank you!
7
0
4
9
Pygame is a good choice for creating GUI and game dev.
Install:
Windows:
pip install pygame
Thank you!
9
0
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