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C# 2021-11-22 13:03:25
c# make form draggable
[DllImport("user32")] private static extern bool ReleaseCapture(); [DllImport("user32")] private static extern int SendMessage(IntPtr hWnd, int Msg, int wp, int lp); protected override void OnMouseDown(MouseEventArgs e) { base.OnM... Add solution -
C# 2021-11-22 13:03:22
c# make form draggable
[DllImport("user32")] private static extern bool ReleaseCapture(); [DllImport("user32")] private static extern int SendMessage(IntPtr hWnd, int Msg, int wp, int lp); protected override void OnMouseDown(MouseEventArgs e) { base.OnM... Add solution -
C# 2021-11-22 13:03:22
c# make form draggable
[DllImport("user32")] private static extern bool ReleaseCapture(); [DllImport("user32")] private static extern int SendMessage(IntPtr hWnd, int Msg, int wp, int lp); protected override void OnMouseDown(MouseEventArgs e) { base.OnM... Add solution -
C# 2021-11-22 13:02:46
c# make form draggable
[DllImport("user32")] private static extern bool ReleaseCapture(); [DllImport("user32")] private static extern int SendMessage(IntPtr hWnd, int Msg, int wp, int lp); protected override void OnMouseDown(MouseEventArgs e) { base.OnM... Add solution -
C# 2021-11-22 13:02:41
c# make form draggable
[DllImport("user32")] private static extern bool ReleaseCapture(); [DllImport("user32")] private static extern int SendMessage(IntPtr hWnd, int Msg, int wp, int lp); protected override void OnMouseDown(MouseEventArgs e) { base.OnM... Add solution -
C# 2021-11-08 02:13:06
how to make a mouse down condition in C#
private void OnMouseDown { } Add solution -
Javascript 2021-11-04 12:28:10
onclick hold react
import { useState, useEffect, useCallback } from 'react'; export default function useLongPress(callback = () => {}, ms = 300) { const [startLongPress, setStartLongPress] = useState(false); useEffect(() => { let timerId; if (startLongPr... Add solution -
Other 2021-10-28 13:59:13
how to make a dragable object in unity2D
using UnityEngine; using System.Collections; [RequireComponent(typeof(BoxCollider))] public class Drag : MonoBehaviour { private Vector3 screenPoint; private Vector3 offset; void OnMouseDown() { offset = gameObject.transform.position - C... Add solution
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