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C# 2021-10-16 22:09:05
unity how to make a gameobject slowly look at a position
Quaternion lookAtSlowly(Transform t , Vector3 target , float speed){ //(t) is the gameobject transform //(target) is the location that (t) is going to look at //speed is the quickness of the rotation Vector3 relativePos = target - t.positio... Add solution