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Javascript 2021-10-29 13:05:12
javascript circular evaluation
Game.prototype.restart = function () { this.clearLocalStorage(); this.timer = setTimeout(this.reset.bind(this), 0); // bind to 'this' }; Game.prototype.reset = function(){ this.clearBoard(); // ahhh, back in the context of the right 'this'! }; Add solution -
Other 2021-10-29 10:48:15
set countdown timer to play audio file android studio
public class MainActivity extends AppCompatActivity { private CountdownTimer timer = null; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_ma... Add solution -
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Javascript 2021-10-28 16:57:08
angular change detection
In summary, Default: - Any property. - Any template bound event. On push: - Any @Input property only. - Any template bound event. Other triggers (for both): - Any event Callback. - Network Call (XHR). - Timers (setTimeout, setInterval). - You can expli... Add solution -
TypeScript 2021-10-26 23:26:08
how to make a list of gameobjects unity and make them move separatly
public List<GameObject> Enemies = new List<GameObject>(); public GameObject Enemy; public float TimeLimit; public float Timer; public float Speed; public int count; void Update () { Timer++; i... Add solution -
Javascript 2021-10-26 03:39:08
Automatic Slideshow in react js
import React from 'react'; import SlidesShowStore from '../stores/SlidesShowStore'; import SlidesShowActions from '../actions/SlidesShowActions'; import Slides from '../components/Slides'; class SlidesShow extends React.Component { constructor(props... Add solution -
Python 2021-10-26 02:26:04
interesting python projects
# I understand that this isn't Grepper's primary use but here are some # fun little projects that I've found (self taught) to be really fun and # educational! def beginner(): # Beginner Projects beginner_proj =""" Everyone has to... Add solution -
Swift 2021-10-25 22:11:08
countdown timer using swift StackOverflow
@IBAction func start(sender: UIButton) { self.timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: #selector(ViewController.update(_:)), userInfo: nil, repeats: true) NSRunLoop.currentRunLoop().addTimer(self.timer, forMode... Add solution
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