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Html 2022-01-23 00:50:30
bootstrap boilerplate code
<!doctype html> <html lang="en"> <head> <!-- Required meta tags --> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=... Add solution -
Html 2022-01-22 21:46:31
html video tag
<head> <meta charset="UTF-8"> <meta name="description" content="Free Web tutorials"> <meta name="keywords" content="HTML, CSS, JavaScript"> <meta name="author" ... Add solution -
CSS 2022-01-22 19:35:41
css center image horizontal and vertical flexbox
<!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Center Flex Item Image</titl... Add solution -
C# 2021-11-22 12:01:14
unity spawning enemies in screen corners
/*Warning! Not 100% efficient answer!*//*Warning! Not 100% efficient answer!*/ private void spawnEnemy(GameObject prefab) { Camera mainCamera = Camera.main; int direction = Random.Range(0, 4); GameObject instantiated = null; ... Add solution -
C# 2021-11-22 12:00:59
unity spawning enemies in screen corners
/*Warning! Not 100% efficient answer!*//*Warning! Not 100% efficient answer!*/ private void spawnEnemy(GameObject prefab) { Camera mainCamera = Camera.main; int direction = Random.Range(0, 4); GameObject instantiated = null; ... Add solution -
C# 2021-11-22 12:00:36
unity spawning enemies in screen corners
/*Warning! Not 100% efficient answer!*//*Warning! Not 100% efficient answer!*/ private void spawnEnemy(GameObject prefab) { Camera mainCamera = Camera.main; int direction = Random.Range(0, 4); GameObject instantiated = null; ... Add solution -
C# 2021-11-22 12:00:35
unity spawning enemies in screen corners
/*Warning! Not 100% efficient answer!*//*Warning! Not 100% efficient answer!*/ private void spawnEnemy(GameObject prefab) { Camera mainCamera = Camera.main; int direction = Random.Range(0, 4); GameObject instantiated = null; ... Add solution -
C# 2021-11-22 11:59:28
unity spawning enemies in screen corners
/*Warning! Not 100% efficient answer!*//*Warning! Not 100% efficient answer!*/ private void spawnEnemy(GameObject prefab) { Camera mainCamera = Camera.main; int direction = Random.Range(0, 4); GameObject instantiated = null; ... Add solution