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Go 2021-10-03 04:13:03
first person movement script for godot
extends KinematicBody onready var camera = $Pivot/Camera var gravity = -30 var max_speed = 8 var mouse_sensitivity = 0.002 # radians/pixel var velocity = Vector3() func get_input(): var input_dir = Vector3() # desired move in camera direction... Add solution -
Other 2021-09-25 03:52:05
The namespace '<global namespace>' already contains a definition for stackoverflow
public float speed = 10f; private Transform target; private int wavepointIndex = 0; void start() { target = Waypoints.points[0]; } void update() { Vector3 dir = target.position - transform.position; transform.Translate(dir.normalized * speed ... Add solution -
C# 2021-09-15 04:32:02
unity making homing missile
//using the cross-product is quite effective //Note: This is quite usefull for rigidbodys... //but you can also use that for transform with some code adjustments Vector3 targetDir; Vector3 currentDir = transform.forward; //whatever your currentDir is /... Add solution -