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C# 2021-11-22 12:00:36
unity spawning enemies in screen corners
/*Warning! Not 100% efficient answer!*//*Warning! Not 100% efficient answer!*/ private void spawnEnemy(GameObject prefab) { Camera mainCamera = Camera.main; int direction = Random.Range(0, 4); GameObject instantiated = null; ... Add solution -
C# 2021-11-22 12:00:35
unity spawning enemies in screen corners
/*Warning! Not 100% efficient answer!*//*Warning! Not 100% efficient answer!*/ private void spawnEnemy(GameObject prefab) { Camera mainCamera = Camera.main; int direction = Random.Range(0, 4); GameObject instantiated = null; ... Add solution -
C# 2021-11-22 11:59:28
unity spawning enemies in screen corners
/*Warning! Not 100% efficient answer!*//*Warning! Not 100% efficient answer!*/ private void spawnEnemy(GameObject prefab) { Camera mainCamera = Camera.main; int direction = Random.Range(0, 4); GameObject instantiated = null; ... Add solution -
C# 2021-11-22 11:58:48
unity spawning enemies in screen corners
/*Warning! Not 100% efficient answer!*//*Warning! Not 100% efficient answer!*/ private void spawnEnemy(GameObject prefab) { Camera mainCamera = Camera.main; int direction = Random.Range(0, 4); GameObject instantiated = null; ... Add solution -
C# 2021-11-22 11:58:30
unity spawning enemies in screen corners
/*Warning! Not 100% efficient answer!*//*Warning! Not 100% efficient answer!*/ private void spawnEnemy(GameObject prefab) { Camera mainCamera = Camera.main; int direction = Random.Range(0, 4); GameObject instantiated = null; ... Add solution -
C# 2021-11-22 11:58:15
unity spawning enemies in screen corners
/*Warning! Not 100% efficient answer!*//*Warning! Not 100% efficient answer!*/ private void spawnEnemy(GameObject prefab) { Camera mainCamera = Camera.main; int direction = Random.Range(0, 4); GameObject instantiated = null; ... Add solution -
C# 2021-11-22 11:58:14
unity spawning enemies in screen corners
/*Warning! Not 100% efficient answer!*//*Warning! Not 100% efficient answer!*/ private void spawnEnemy(GameObject prefab) { Camera mainCamera = Camera.main; int direction = Random.Range(0, 4); GameObject instantiated = null; ... Add solution -
C# 2021-11-22 11:58:12
unity spawning enemies in screen corners
/*Warning! Not 100% efficient answer!*//*Warning! Not 100% efficient answer!*/ private void spawnEnemy(GameObject prefab) { Camera mainCamera = Camera.main; int direction = Random.Range(0, 4); GameObject instantiated = null; ... Add solution -
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