unity detect when gamepad is connected
private int Xbox_One_Controller = 0; private int PS4_Controller = 0; void Update() { string[] names = Input.GetJoystickNames(); for (int x = 0; x < names.Length; x++) { print(names[x].Length); if (names[x].Length == 19) { print("PS4 CONTROLLER IS CONNECTED"); PS4_Controller = 1; Xbox_One_Controller = 0; } if (names[x].Length == 33) { print("XBOX ONE CONTROLLER IS CONNECTED"); //set a controller bool to true PS4_Controller = 0; Xbox_One_Controller = 1; } } if(Xbox_One_Controller == 1) { //do something } else if(PS4_Controller == 1) { //do something } else { // there is no controllers } }
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