struct Camera;


    struct Vector2;         // Vector2 type
    struct Vector3;         // Vector3 type
    struct Vector4;         // Vector4 type
    struct Quaternion;      // Quaternion type
    struct Matrix;          // Matrix type (OpenGL style 4x4)
    struct Color;           // Color type, RGBA (32bit)
    struct Rectangle;       // Rectangle type
    
    struct Image;           // Image type (multiple pixel formats supported)
                            // NOTE: Data stored in CPU memory (RAM)               
    struct Texture;         // Texture type (multiple internal formats supported)
                            // NOTE: Data stored in GPU memory (VRAM)
    struct RenderTexture;   // RenderTexture type, for texture rendering
    struct NPatchInfo;      // N-Patch layout info
    struct CharInfo;        // Font character info
    struct Font;            // Font type, includes texture and chars data
    
    struct Camera;          // Camera type, defines 3d camera position/orientation
    struct Camera2D;        // Camera2D type, defines a 2d camera
    struct Mesh;            // Vertex data definning a mesh
    struct Shader;          // Shader type (generic shader)
    struct MaterialMap;     // Material texture map
    struct Material;        // Material type
    struct Model;           // Basic 3d Model type
    struct Transform;       // Transformation (used for bones)
    struct BoneInfo;        // Bone information
    struct ModelAnimation;  // Model animation data (bones and frames)
    struct Ray;             // Ray type (useful for raycast)
    struct RayHitInfo;      // Raycast hit information
    struct BoundingBox;     // Bounding box type for 3d mesh
    
    struct Wave;            // Wave type, defines audio wave data
    struct Sound;           // Basic Sound source and buffer
    struct Music;           // Music type (file streaming from memory)
    struct AudioStream;     // Raw audio stream type
    
    struct VrDeviceInfo;    // VR device parameters
    struct VrStereoConfig;  // VR Stereo rendering configuration for simulator
    

Are there any code examples left?
Made with love
This website uses cookies to make IQCode work for you. By using this site, you agree to our cookie policy

Welcome Back!

Sign up to unlock all of IQCode features:
  • Test your skills and track progress
  • Engage in comprehensive interactive courses
  • Commit to daily skill-enhancing challenges
  • Solve practical, real-world issues
  • Share your insights and learnings
Create an account
Sign in
Recover lost password
Or log in with

Create a Free Account

Sign up to unlock all of IQCode features:
  • Test your skills and track progress
  • Engage in comprehensive interactive courses
  • Commit to daily skill-enhancing challenges
  • Solve practical, real-world issues
  • Share your insights and learnings
Create an account
Sign up
Or sign up with
By signing up, you agree to the Terms and Conditions and Privacy Policy. You also agree to receive product-related marketing emails from IQCode, which you can unsubscribe from at any time.
Creating a new code example
Code snippet title
Source