spigot stuff

    //block iterator with while loop   
                  Location location = player.getEyeLocation(); // get the player's eye location so we can get the blocks in their line of sight
                  BlockIterator blocksToAdd = new BlockIterator(location, Y-Offset Double, Distance); //intialize the blockiterator and name it blocksToAdd
                  Location blockToAdd; //intialize a location called blockToAdd
                      while(blocksToAdd.hasNext()) {
                          blockToAdd = blocksToAdd.next().getLocation();  //set blockToAdd to the next block's location from the iterator
                          if (blockToAdd.getblock.getType() != Material.AIR || !shotprojectiledata.containsKey(projectlie)) { //check that if the trail hits a wall or has hit a player the effect will stop by exiting the while loop
                          break;
                          }
                          player.getWorld().playEffect(blockToAdd, Effect.EFFECT, DATA); //play an effect (optional)
                          //anything else you want to do
                      }
                }

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