kill count fivem
local killCount = 0
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000)
AddEventHandler("baseevents:onPlayerKilled", function(player, killer, reason, pos)
killCount = killCount + 1
end)
end
end)
textPos = {x = 0.005, y = 0.7}
rgb = {r = 255, g = 64, b = 64}
alpha = 255
size = 0.4
font = 1
Citizen.CreateThread(function()
while true do
Wait(1)
SetTextColour(rgb.r, rgb.g, rgb.b, alpha)
SetTextFont(font)
SetTextScale(size, size)
SetTextWrap(0.0, 1.0)
SetTextCentre(false)
SetTextDropshadow(2, 2, 0, 0, 0)
SetTextEdge(1, 0, 0, 0, 205)
SetTextEntry("STRING")
AddTextComponentString("Kills: ".. killCount)
DrawText(textPos.x, textPos.y)
end
end)
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