unityy limit rigidbody velocity
if(rigidbody.velocity.sqrMagnitude > maxVelocity)
{
//smoothness of the slowdown is controlled by the 0.99f,
//0.5f is less smooth, 0.9999f is more smooth
rigidbody.velocity *= 0.99f;
}
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4.14
7
Vector3 velocity = new Vector3(10f/*x*/, 10f/*y*/, 10f/*z*/);
GetComponent<Rigidbody>().velocity = velocity;
Thank you!
7
4.14
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