unityy limit rigidbody velocity

             if(rigidbody.velocity.sqrMagnitude > maxVelocity)             
             {                 
               //smoothness of the slowdown is controlled by the 0.99f,                  
               //0.5f is less smooth, 0.9999f is more smooth                     
               rigidbody.velocity *= 0.99f;             
             }

4.14
7
ThoAppelsin 110 points

                                    Vector3 velocity = new Vector3(10f/*x*/, 10f/*y*/, 10f/*z*/);
GetComponent<Rigidbody>().velocity = velocity;

4.14 (7 Votes)
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