unity wasd movement
using UnityEngine;
public class Example : MonoBehaviour
{
public int speed;
// Update is called once per frame
void FixedUpdate()
{
Vector3 Movement = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
this.transform.position += Movement * speed * Time.deltaTime;
}
}
4.2
5
using UnityEngine
public class Example : MonoBehaviour
{
public float speed = 10;
public Transform object;
public void Update()
{
float horizontalInput = Input.GetAxis("Horizontal");
float verticalInput = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(horizontalInput, verticalInput, 0);
movement = movement.normalized * speed * Time.deltaTime;
object.transform.position += movement;
}
}
Thank you!
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0
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