unity rotate object 90 degrees smoothly
IEnumerator RotateMe(Vector3 byAngles, float inTime) { var fromAngle = transform.rotation; var toAngle = Quaternion.Euler(transform.eulerAngles + byAngles); for(var t = 0f; t < 1; t += Time.deltaTime/inTime) { transform.rotation = Quaternion.Slerp(fromAngle, toAngle, t); yield return null; } } void Update () { if(Input.GetKeyDown("e")){ StartCoroutine(RotateMe(Vector3.up * 90, 0.8f)); } if(Input.GetKeyDown("q")){ StartCoroutine(RotateMe(Vector3.up * -90, 0.8f)); } } }
Are there any code examples left?
New code examples in category C#
-
C# 2022-03-27 22:40:23 c# movement script
-
C# 2022-03-27 22:15:17 Delete last modification on EntityFramework Core
-
C# 2022-03-27 22:15:02 file.create folder c#
-
C# 2022-03-27 19:25:04 Error inflating class android.support.constraint.ConstraintLayout
-
C# 2022-03-27 19:15:02 top down shooting in unity 2D
-
C# 2022-03-27 18:50:02 c# remove invalid directory characters
-
C# 2022-03-27 18:30:07 how to use K2 games Games parallax background
-
C# 2022-03-27 18:25:10 c# replace crlf
-
C# 2022-03-27 18:25:09 keycode for left mouse click unity