unity how to move an object
using UnityEngine; using System.Collections; public class NewBehaviourScript: MonoBehaviour { void Start (){ Transform.Position.X = 2; Debug.Log("Test"); } }
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// 3D
transform.position = new Vector3(GameObject.Find("Object").transform.position.x, GameObject.Find("Object").transform.position.y, GameObject.Find("Object").transform.position.z);
// 2D
transform.position = new Vector2(GameObject.Find("Object").transform.position.x, GameObject.Find("Object").transform.position.y);
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Vector3 input = new Vector3 (Input.GetAxis("Horizontal"), 0 , Input.GetAxis("Vertical");
Vector3 dir = input.normalized;
Vecotr3 vel = dir * speed * Time.deltaTime;
transform.Translate(vel);
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float x = 10f; //the x value for the object's position
float y = 10f; //the y value for the object's position
float z = 10f; //the z value for the object's position
Vector3 position = new Vector3(x, y, z); // this will create a vector with the values of the x, y, and z values
transform.position = position; //this change the object that this script is attached to position to the position vector that was created
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using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Update()
{
// Move the object forward along its z axis 1 unit/second.
transform.Translate(Vector3.forward * Time.deltaTime);
// Move the object upward in world space 1 unit/second.
transform.Translate(Vector3.up * Time.deltaTime, Space.World);
}
}
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public class NewBehaviourScript: MonoBehaviour { public float movementSpeed = 10; void Update(){ transform.Translate(Vector3.right * movementSpeed * Time.deltaTime); } }
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