unity call function on update once per second
float elapsedTime;
float timeLimit = 0.1f;
private void Update()
{
elapsedTime += Time.deltaTime;
if (elapsedTime >= timeLimit)
{
elapsedTime = 0;
//Rest of your code or function call goes here
}
}
Are there any code examples left?
New code examples in category C#
-
C# 2022-03-27 22:40:23 c# movement script
-
C# 2022-03-27 22:15:17 Delete last modification on EntityFramework Core
-
C# 2022-03-27 22:15:02 file.create folder c#
-
C# 2022-03-27 19:25:04 Error inflating class android.support.constraint.ConstraintLayout
-
C# 2022-03-27 19:15:02 top down shooting in unity 2D
-
C# 2022-03-27 18:50:02 c# remove invalid directory characters
-
C# 2022-03-27 18:30:07 how to use K2 games Games parallax background
-
C# 2022-03-27 18:25:10 c# replace crlf
-
C# 2022-03-27 18:25:09 keycode for left mouse click unity