unity calculate velocity

Rigidbody rb = GetComponent<Rigidbody>();
rb.velocity; // Velocity of gameObject (Vector3)

4.14
7
Ohas 70 points

                                    var velocity = (current - previous) / Time.deltaTime;

4.14 (7 Votes)
0
4.4
5

                                    Rigidbody rb = gameObject.GetComponent&lt;Rigidbody&gt;();
//Returns the velocity at local position 'pos'
rb.GetPointVelocity(transform.TransformPoint(pos));

4.4 (5 Votes)
0
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