unity always rotating object
void FixedUpdate()
{
gameObject.transform.Rotate(0, 0, +1)//Rotate(x, y, z) + = add one per update
}
4.25
4
public float speed = 50.0f;
void Update()
{
transform.Rotate(Vector3.up * speed * Time.deltaTime);
}
Thank you!
4
0
4
9
//Use FixedUpdate instead of Update for physics, rotation, and movement.
void FixedUpdate()
{
laserPointer.Rotate(x, y, z);
//Use your own rotation values to replace x, y and z.
}
Thank you!
9
0
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