unity add component

//to add a new ridgidbody
gameobject.AddComponent<Rigidbody>();
//to add a new meshCollider
gameobject.AddComponent<MeshCollider>();
//Original answer by MakerBenjammin6, cleanup by me.

3.89
9
IllusiveBrian 18110 points

                                    void Reset()
{
  //Your code here
}

3.89 (9 Votes)
0
5
1
Awgiedawgie 440220 points

                                    using UnityEngine;public class TryGetComponentExample : MonoBehaviour
{
    void Start()
    {
        if (TryGetComponent(out HingeJoint hinge))
        {
            hinge.useSpring = false;
        }
    }
}

5 (1 Votes)
0
3.5
4
Phoenix Logan 186125 points

                                    //This uses C# and unity
//to add a ridgidbody
gameobject.addComponet&lt;ridgidbody&gt;();
//to add a meshCollider
gameobject.addComponet&lt;MeshCollider&gt;();
//check out my profile

3.5 (4 Votes)
0
0
9
Phoenix Logan 186125 points

                                    //Use the AddComponent&lt;T&gt;() Method to add a component to your gameobject
GameObject gameObject;

gameObject.AddComponent&lt;BoxCollider&gt;(); //Component has to be an actual Unity component

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0
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