unity add component
//to add a new ridgidbody
gameobject.AddComponent<Rigidbody>();
//to add a new meshCollider
gameobject.AddComponent<MeshCollider>();
//Original answer by MakerBenjammin6, cleanup by me.
3.89
9
void Reset()
{
//Your code here
}
Thank you!
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using UnityEngine;public class TryGetComponentExample : MonoBehaviour
{
void Start()
{
if (TryGetComponent(out HingeJoint hinge))
{
hinge.useSpring = false;
}
}
}
Thank you!
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3.5
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//This uses C# and unity
//to add a ridgidbody
gameobject.addComponet<ridgidbody>();
//to add a meshCollider
gameobject.addComponet<MeshCollider>();
//check out my profile
Thank you!
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//Use the AddComponent<T>() Method to add a component to your gameobject
GameObject gameObject;
gameObject.AddComponent<BoxCollider>(); //Component has to be an actual Unity component
Thank you!
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