The type or namespace name 'Target' could not be found (are you missing a using directive or an assembly reference?)
} public float damage = 100f; // Update is called once per frame void Update () { if (Input.GetButtonDown("Fire1")) { shoot(); } } void shoot() { RaycastHit hit; if (Physics.Raycast(transform.position,transform.forward, out hit)) { Target targ = GetComponent<Target>(); if (enemy != null) { Destroy(enemy); } } }
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