on trigger stay unity
private void OnTriggerStay(Collider other)
{
// Do some stuff
}
0
0
void OnTriggerStay(Collider other)
{
Debug.Log("This will be called every frame");
if (Input.GetKeyDown("space") && other.tag == "TalkCylinder")
{
Debug.Log("Talking");
}
}
Thank you!
0
0
Are there any code examples left?
New code examples in category C#
-
C# 2022-03-27 22:40:23 c# movement script
-
C# 2022-03-27 22:15:17 Delete last modification on EntityFramework Core
-
C# 2022-03-27 22:15:02 file.create folder c#
-
C# 2022-03-27 19:25:04 Error inflating class android.support.constraint.ConstraintLayout
-
C# 2022-03-27 19:15:02 top down shooting in unity 2D
-
C# 2022-03-27 18:50:02 c# remove invalid directory characters
-
C# 2022-03-27 18:30:07 how to use K2 games Games parallax background
-
C# 2022-03-27 18:25:10 c# replace crlf
-
C# 2022-03-27 18:25:09 keycode for left mouse click unity