how to detect damage in unity


    public int currentHP;
    public GameObject Enemy; // These are to find the GameObjects
    public GameObject Player;
    
    void Start()
    {
        (Enemy) = GameObject.Find("Enemy"); // Set this to the GameObjects name
        (Player) = GameObject.Find("Player"); // Set this to the GameObjects name
    }
    void Update()
    {
            if (currentHP < 1) // This is to destroy the player when you reach 0 HP
        { 
            Destroy(Player); // You can change this to a different method
        }      
    }
    private void OnCollisionEnter2D(Collision2D collision) // Detecting the damage
    {
        if (Enemy)
            currentHP =-1;
    }  
// You can add a health cap if you need to

Are there any code examples left?
Made with love
This website uses cookies to make IQCode work for you. By using this site, you agree to our cookie policy

Welcome Back!

Sign up to unlock all of IQCode features:
  • Test your skills and track progress
  • Engage in comprehensive interactive courses
  • Commit to daily skill-enhancing challenges
  • Solve practical, real-world issues
  • Share your insights and learnings
Create an account
Sign in
Recover lost password
Or log in with

Create a Free Account

Sign up to unlock all of IQCode features:
  • Test your skills and track progress
  • Engage in comprehensive interactive courses
  • Commit to daily skill-enhancing challenges
  • Solve practical, real-world issues
  • Share your insights and learnings
Create an account
Sign up
Or sign up with
By signing up, you agree to the Terms and Conditions and Privacy Policy. You also agree to receive product-related marketing emails from IQCode, which you can unsubscribe from at any time.
Creating a new code example
Code snippet title
Source