get random point on navmesh
Vector3 randomDirection = Random.insideUnitSphere * walkRadius;
randomDirection += transform.position;
NavMeshHit hit;
NavMesh.SamplePosition(randomDirection, out hit, walkRadius, 1);
Vector3 finalPosition = hit.position;
3.5
6
Vector3 randomDirection = Random.insideUnitSphere * walkRadius;
Thank you!
6
0
3.29
7
randomDirection += transform.position; NavMeshHit hit; NavMesh.SamplePosition(randomDirection, out hit, walkRadius, 1); Vector3 finalPosition = hit.position;
Thank you!
7
0
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