gameObject active
using UnityEngine;public class Example : MonoBehaviour
{
private GameObject[] cubes = new GameObject[10];
public float timer, interval = 2f; void Start()
{
Vector3 pos = new Vector3(-5, 0, 0); for (int i = 0; i < 10; i++)
{
cubes[i] = GameObject.CreatePrimitive(PrimitiveType.Cube);
cubes[i].transform.position = pos;
cubes[i].name = "Cube_" + i;
pos.x++;
}
} void Update()
{
timer += Time.deltaTime;
if (timer >= interval)
{
for (int i = 0; i < 10; i++)
{
int randomValue = Random.Range(0, 2);
if (randomValue == 0)
{
cubes[i].SetActive(false);
}
else cubes[i].SetActive(true);
}
timer = 0;
}
}
}
Are there any code examples left?
New code examples in category C#
-
C# 2022-03-27 22:40:23 c# movement script
-
C# 2022-03-27 22:15:17 Delete last modification on EntityFramework Core
-
C# 2022-03-27 22:15:02 file.create folder c#
-
C# 2022-03-27 19:25:04 Error inflating class android.support.constraint.ConstraintLayout
-
C# 2022-03-27 19:15:02 top down shooting in unity 2D
-
C# 2022-03-27 18:50:02 c# remove invalid directory characters
-
C# 2022-03-27 18:30:07 how to use K2 games Games parallax background
-
C# 2022-03-27 18:25:10 c# replace crlf
-
C# 2022-03-27 18:25:09 keycode for left mouse click unity