Camera Fit: Screen Handler free download
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
public class MatchWidth : MonoBehaviour {
// Set this to the in-world distance between the left & right edges of your scene.
public float sceneWidth = 10;
Camera _camera;
void Start() {
_camera = GetComponent<Camera>();
}
// Adjust the camera's height so the desired scene width fits in view
// even if the screen/window size changes dynamically.
void Update() {
float unitsPerPixel = sceneWidth / Screen.width;
float desiredHalfHeight = 0.5f * unitsPerPixel * Screen.height;
camera.orthographicSize = desiredHalfHeight;
}
}
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public float horizontalFoV = 90.0f;
// for perspective cam
void Update() {
float halfWidth = Mathf.Tan(0.5f * horizontalFoV * Mathf.Deg2Rad);
float halfHeight = halfWidth * Screen.height / Screen.width;
float verticalFoV = 2.0f * Mathf.Atan(halfHeight) * Mathf.Rad2Deg;
camera.fieldOfView = verticalFoV;
}
Thank you!
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