c# unity gameObject.script
//define "myObject"
//(asign in in inspector)
public GameObject myObject;
//runs when you hit the play button
void Start()
{
//change the name to "myObjectsNewName"
myObject.name = "myObjectsNewName";
}
//Note for Unity and C#
3.75
8
void Update()
{
string Thing = gameObject.GetComponent<CustomScriptName>().Variable;
if (Thing == "String1")
{
DoStuff();
}
if (Thing == "String2")
{
DoOtherStuff();
}
}
Thank you!
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0
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