arkit permissions unity android
using UnityEngine;
#if PLATFORM_ANDROID
using UnityEngine.Android;
#endif
public class MicrophoneTest : MonoBehaviour
{
GameObject dialog = null;
void Start ()
{
#if PLATFORM_ANDROID
if (!Permission.HasUserAuthorizedPermission(Permission.Microphone))
{
Permission.RequestUserPermission(Permission.Microphone);
dialog = new GameObject();
}
#endif
}
void OnGUI ()
{
#if PLATFORM_ANDROID
if (!Permission.HasUserAuthorizedPermission(Permission.Microphone))
{
// The user denied permission to use the microphone.
// Display a message explaining why you need it with Yes/No buttons.
// If the user says yes then present the request again
// Display a dialog here.
dialog.AddComponent<PermissionsRationaleDialog>();
return;
}
else if (dialog != null)
{
Destroy(dialog);
}
#endif
// Now you can do things with the microphone
}
}
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