game loop SDL2
#include <SDL.h>
int main(int argc, char ** argv)
{
bool quit = false;
SDL_Event event;
SDL_Init(SDL_INIT_VIDEO);
SDL_Window * window = SDL_CreateWindow("SDL2 Displaying Image",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
while (!quit)
{
SDL_WaitEvent(&event);
switch (event.type)
{
case SDL_QUIT:
quit = true;
break;
}
}
SDL_Quit();
return 0;
}
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