class
Class is a blueprint or template which you can create as many objects as you
like. Object is a member or instance of a class.
Class is declared using class keyword, Object is created through
new keyword mainly. A class is a template for objects. A class defines
object properties including a valid range of values, and a default value.
A class also describes object behavior.
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<p class="ThisIsAClassName">Class</p>
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lorem
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.ThisIsAClassName {
color: blue;
}
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#include <iostream>
#include <utility>
template<class T, class U>
auto add(T t, U u) { return t + u; } // the return type is the type of operator+(T, U)
// perfect forwarding of a function call must use decltype(auto)
// in case the function it calls returns by reference
template<class F, class... Args>
decltype(auto) PerfectForward(F fun, Args&&... args)
{
return fun(std::forward<Args>(args)...);
}
template<auto n> // C++17 auto parameter declaration
auto f() -> std::pair<decltype(n), decltype(n)> // auto can't deduce from brace-init-list
{
return {n, n};
}
int main()
{
auto a = 1 + 2; // type of a is int
auto b = add(1, 1.2); // type of b is double
static_assert(std::is_same_v<decltype(a), int>);
static_assert(std::is_same_v<decltype(b), double>);
auto c0 = a; // type of c0 is int, holding a copy of a
decltype(auto) c1 = a; // type of c1 is int, holding a copy of a
decltype(auto) c2 = (a); // type of c2 is int&, an alias of a
std::cout << "a, before modification through c2 = " << a << '\n';
++c2;
std::cout << "a, after modification through c2 = " << a << '\n';
auto [v, w] = f<0>(); //structured binding declaration
auto d = {1, 2}; // OK: type of d is std::initializer_list<int>
auto n = {5}; // OK: type of n is std::initializer_list<int>
// auto e{1, 2}; // Error as of DR n3922, std::initializer_list<int> before
auto m{5}; // OK: type of m is int as of DR n3922, initializer_list<int> before
// decltype(auto) z = { 1, 2 } // Error: {1, 2} is not an expression
// auto is commonly used for unnamed types such as the types of lambda expressions
auto lambda = [](int x) { return x + 3; };
// auto int x; // valid C++98, error as of C++11
// auto x; // valid C, error in C++
}
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/* Any Element With Class Title */
.title {
}
/* ? */
#nav {
}
/* ? */
div {
}
/* ? */
h2 {
}
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